Demo Reel - November 2007

Software: 3ds Max, Maya, Photoshop, After Effects, Digital Fusion

Description:
This is my most current demo reel; I'm always learning and moving forward. I have been working on an unannounced Next Gen game title ay Midway Austin for the last 3 years so much of this doesn't reflect my current skill set, but it's the most recent work that I'm allowed to show. If you like what you see you can give me a call or drop me an e-mail.

E-mail:
grayson@graysonchalmers.com

Phone:
Cell: (912) 224-6322

Reel Breakdown [Click here to Expand]

> Door bash

This animation was completed for Area 51 a Xbox and Playstation shooter. The animation was completed in about 4 hours. It was used as a way for AI's to help you through locked doors.

> Leaper retreat
This was a new behavior for this character that I helped concept; after a melee attack he slinks back into the shadows. It was very effective and made for a scary combat result. The animation was completed in about 3 hours.

> Leaper swarm wall jump
This animation was done for Area 51. It was used down long hallways where a large group of leapers were rushing towards the player bouncing off the walls in a frenzy. The animation was completed in about 6 hours.

> Leaper Entrance
This was one of several “gotcha” animations that this character had throughout the Area 51 title. It was completed in about 4 hours, and was very effective in startling the player.

> Dreadnought - Walk test
This was a simple animation exercise to see how well I could get across the weight and scale of this forty ton steel machine. The model and texture were completed in about 5 days. Lighting, rendering, were another 3 days. And the compositing was done in Digital Fusion.

> Pegasus run cycle
This was a freelance animation done for The Animation Farm. It was completed Maya 6.0 using a custom rig in about 6 hours including revisions.

> Vault
This was done in about a fifteen hours; heavy post work was done in After Effects. All the lighting and rendering is the native 3ds Max render and each frame renders in a little less than thirty seconds.

> Fishing village
This cinema was done by me while at Warthog Texas. It was done for a canceled Vivindi Universal Lord of the Rings title. I was responsible for the set construction, lighting, effects, and post production of this clip.

> Diver
This is a personal art piece inspired from a dream. It also was a of a systemic way of floating an object on a dynamic surface. It was completed in about 8 hours.

> Bellman
This was a freelance animation done for The Animation Farm. I rigged and skinned this character to a character studio Biped. The rig and skinning took about 5 hours and the animation was completed in another 5 hours with a few revisions.

> On the job
This is a walk cycle with a short anticipation. It was all hand drawn and completed in about two weeks.

> Titanic
The assignment was to have a simple character in a rubber raft get hit by a wave; the focus was weight and momentum. It was all hand drawn and took about two and a half weeks.

> Grunt shooting
This is another animation for Area 51. This was an eerie scene where you witness a scientist mutate into a grunt and then lumber towards you before your teammates take him down. This was completed in about 10 hours.

> Honey bee
This honey bee was created for a live action short film; in production at Florida State University. The call came into me on a Thursday at lunch time; and it was finished and delivered on Saturday in under 36 hours.

> Auto shotgun (low poly 448 tris)
The limitations were a weapon in fewer then 500 tris with a 512 texture. The gun was taken from concept to final texture in about twelve hours.

> 1840’s Saloon
This was an art test that was created for a game development studio from concept that they provided in about two days.


> Jeep (low poly 1,384 tris)
This assignment was a low poly vehicle in fewer than 1,500 tris with a 512 texture map. It was completed in about twenty five hours.

> Gargoyle (low poly 2,602 tris)
This was done as an art test; the objective was a low poly gothic statue. It was completed in about twenty hours.

> Sunset
This was a matte painting created for a matte class at the Savannah College of Art and Design. The project was to move a building from downtown Savannah to another location. I shot all the plates myself and the project was completed in about four days.

Resume
Demo reel - Quicktime sorenson 3 - 13.7mb
pdf

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