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  • thumb_grunt

    Grunt Attack
    [Deleted Area 51 cutscene]

    August 30th, 2012 | Art, WIP | Grayson | No Comments

    I was a character animator on Area 51 back in 2004 and I did an animation for a cutscene that was eventually removed from the game but I really liked the scene so I’m bring it back to life.

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  • featured_Army-of-Two

    Army of Two: The Devil’s Cartel announced

    August 8th, 2012 | Blog, Work | Grayson | No Comments

    The project I’m on here at EA, Army of Two: The Devil’s Cartel, was just publicly announced! And we’ll be on the cover of Game Informer! More info to come as it gets announced. Announcement trailer: GamesCom gameplay footage: Game Informer announcement:

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  • GDC 2012

    GDC 2012

    March 14th, 2012 | Blog | Grayson | No Comments

    Here are a few of my highlights from GDC 2012.

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  • thumb-DCUO

    DC Universe Online

    March 15th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    On DCUO I worked as the Outsource Manager as part of the SOE Austin studio. I built the outsource department and a large network of vendors to supply assets for DCUO and several other development teams in addition to managing a large scale insourcing effort.

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  • Criminal Ray

    Criminal

    March 9th, 2011 | Art, Portfolio, Work | Grayson | No Comments

    I was involved on this project as a character lead at Midway Austin. It was an open city Unreal engine 3 game that was eventually killed around 2008.

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  • thumb_a51

    Area 51

    February 22nd, 2011 | Art, Work | Grayson | No Comments

    Back in 2004 I joined the Area 51 project about a year out from shipping where I created animations and ran tech art support on many of the in-game cinemas and key character animations.

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